AGENDA


UNMISSABLE SESSIONS AWAIT YOU

2026


08:30

Registration & refreshments

09:30

Welcome from Campaign & Chair’s Opening Remarks

09:10

Presentation: Gaming as the next frontier for brands: Why now?

  • Gaming now fully mainstream - 3 billion players and engagement levels to rival social platforms

  • How games have become immersive social hubs where people connect, create, and self-express

  • Tech shifts (indies, AI, new tools) opening big new opportunities as brand spend still lags far behind audience size

09:35

Panel discussion: Playing the field – from simple ads to full immersion: what are the different strategies within gaming that engage gamers and benefit brands?

  • Moving beyond basic ads: immersive experiences, competitions, and interactive storytelling across games and streams

  • Players as creators: how user-generated content platforms let brands collaborate inside worlds built by their own communities

  • Influencers, streamers, and indie-to-blockbuster titles; offering diverse entry points - from quick activations to deep cultural integration

10:15

Presentation: Selling to the board: Making the case for gaming engagement

  • How many boards underestimate gaming’s cultural and commercial weight, slowing investment

  • Translating gaming into business value: reach, engagement, measurable outcomes, and data-backed performance

  • Using real case studies and ROI-led budgets to show gaming doesn’t require “new formats” - just smart application of proven marketing principles

10:35

Presentation / Fireside chat From players to creators: seizing brand opportunities in user-generated content platforms

  • How user-generated platforms (Roblox, Fortnite, Minecraft) turn players into creators, enabling community-driven brand worlds

  • Low barriers and creator-driven worlds boosting engagement and opening new brand access

  • How explosive growth and big-name activations make UGC a powerful, alternative ad channel despite control challenges

11:00

Networking break

11:25

Exchange Forum: Aligning worlds: how brands and gaming companies can work smarter together

A collaborative session bringing marketers and gaming leaders together to bridge gaps through education, alignment, and shared understanding

  • Success requires mutual understanding: how gaming culture meets brand marketing needs

  • Many disconnects stem from studios lacking marketing insight and brands lacking gaming fluency

  • Collaboration, education, and shared expectations to create stronger, longer-lasting partnerships

12:05

Presentation From stadiums to streams: how esports redefines brand partnerships

  • Esports leveraging tech and digital platforms for real-time, interactive fan engagement

  • Creator-led, community-first content replacing passive viewing with cultural participation

  • Player-driven storytelling and rich data make esports a high-impact, loyalty-building brand arena

12:30

Case Study: Inside the industry: The endemic brand viewpoint

  • A saturated market (19,000+ releases yearly) makes discovery tough, pushing endemic brands toward influencer-led visibility

  • Franchise fatigue and player loyalty to social, invested ecosystems (like Fortnite) raising the bar for engagement

  • Industry trend-tracking and case studies; experience from endemic brands showing non-endemic brands the way to play

12:50

Presentation – Entering the gaming ecosystem: A practical how-to for non-endemic brands

  • Starting with clear objectives (PR, audience growth, reach) to avoid wasted effort

  • Avoid empty “headline-chasing” worlds - why  long-term, value-adding experiences perform best

  • If you’re not ready to do it properly, wait; how even the biggest brands need a meaningful angle to stand out

13:10

Networking lunch

13:55

Case study session: Making brands playable - translating brand strategy into authentic game mechanics that people actually want to play

  • Branded games fail when logos are pasted onto generic gameplay

  • Case study: Hawkstone’s “Hard to make, easy to drink” became a game giving away free beer

  • Successful branded games let people play -  instead of just being told - your story 

14:15

Presentation: In-game commerce and virtual product drops

  • Virtual economies are transforming how brands connect with players

  • From Fortnite skins to Roblox fashion, commerce and culture now blend inside games

  • Limited-edition drops, collectibles, and in-game stores drive loyalty and revenue

14:35

Food & drink case study session: turning gaming from a sponsorship space into a storytelling platform ; KFC – bringing the bucket into the game

  • KFC blending humour, culture, and commerce to engage younger audiences

  • PUBG Mobile featuring virtual KFC restaurants and in-game items linked to real-world offers

  • PUBG Korea hosting “Colonel Sanders Showdown,” a live-streamed event combining influencers, brand storytelling, and competitive play

15:15

Networking break

15:40

Presentation: Speaking with an authentic voice

  • Why brands need clear cues and genuinely engaging experiences to earn player participation

  • How misjudged campaigns can damage credibility fast while fandoms amplify authentic messaging

  • Long-term commitment builds relevance and understanding within gaming communities

16:00

Panel Session: Reassessing the value of mobile gaming

  • Mobile is the largest global gaming touchpoint, reaching women 30–45 and young Alpha players

  • From hyper-casual to premium titles, mobile spans ad-supported, pay-to-play, and deep-UX experiences

  • Mobile offers scalable brand entry points from lightweight ads to deeper partnerships

16:40

Closing case study presentation : Hiring the talent; getting the right team around the table

  • Success starts with marketers who understand gaming culture or are willing to learn quickly

  • Traditional teams often slip up by forcing old-school thinking into a different ecosystem

  • Culturally aware, technically confident teams produce the strongest results and spot opportunities others miss

17:05

Closing Comments from Campaign

End of the conference