AGENDA


UNMISSABLE SESSIONS AWAIT YOU

2026


Registration & refreshments

08:30

Welcome from Campaign & Chair’s Opening Remarks

09:00

Short address: Gaming’s next cultural moment: Why 2026 matters

09:20 - 09:35

Presentation: Gaming as the next frontier for brands: Why now?

  • Gaming now fully mainstream - 3 billion players and engagement levels to rival social platforms

  • How games have become immersive social hubs where people connect, create, and self-express

  • Tech shifts (indies, AI, new tools) opening big new opportunities as brand spend still lags far behind audience size

09:40 - 10:20

Panel discussion: Playing the field – from simple ads to full immersion: what are the different strategies within gaming that engage gamers and benefit brands?

  • Moving beyond basic ads: immersive experiences, competitions, and interactive storytelling across games and streams

  • Players as creators: how user-generated content platforms let brands collaborate inside worlds built by their own communities

  • Influencers, streamers, and indie-to-blockbuster titles; offering diverse entry points - from quick activations to deep cultural integration

10:20 - 10:40

The power of in-game advertising: how brands can activate across every major title with zero heavy lifting

  • The problem: Most ads fight for distracted, skippable attention
  • The difference: In-game ads capture lean-forward attention during active play
  • The impact: Higher-quality attention drives measurable mid- and bottom-funnel results
  • The proof: See how Overwolf turns first-party in-game data into award-winning performance

10:40 - 11:05

Networking break

11:05 - 11:25

Gaming isn’t a media channel. It’s culture

  • How brands can stop chasing the next shiny IP;  earning belief from gaming communities that are increasingly sceptical of brand participation.
  • A look at real-world collaborations: how a creative, community-first approach can unlock impact that traditional partnership models often miss.
  • Challenging outdated gaming strategies designed for media budgets rather than culture.
  • A clear framework for thinking beyond IP:  tapping into fandoms, and building brand relevance that gamers actually believe in

11:25 - 12:05

Exchange Forum: Aligning worlds: how brands and gaming companies can work smarter together

A collaborative session bringing marketers and gaming leaders together to bridge gaps through education, alignment, and shared understanding

  • Success requires mutual understanding: how gaming culture meets brand marketing needs

  • Many disconnects stem from studios lacking marketing insight and brands lacking gaming fluency

  • Collaboration, education, and shared expectations to create stronger, longer-lasting partnerships

12:05 - 12:25

Case Study: Inside the industry: The endemic brand viewpoint

  • A saturated market demands smarter audience segmentation and data-led media planning. How endemic brands increasingly win not by shouting louder, but by targeting better. 

  • Franchise fatigue and player loyalty to social, invested ecosystems (like Fortnite) raising the bar for engagement

  • Industry trend-tracking and case studies; experience from endemic brands showing non-endemic brands the way to play

12:25 - 13:05

Panel session: From stadiums to streams: how esports redefines brand partnerships

  • Esports leveraging tech and digital platforms for real-time, interactive fan engagement

  • Creator-led, community-first content replacing passive viewing with cultural participation

  • Player-driven storytelling and rich data make esports a high-impact, loyalty-building brand arena

Networking lunch

13:05 - 14:05

14:05 - 14:25

Presentation – Entering the gaming ecosystem: A practical how-to for non-endemic brands

  • Starting with clear objectives (PR, audience growth, reach) to avoid wasted effort

  • Avoid empty “headline-chasing” worlds – why  long-term, value-adding experiences perform best

  • ​​Speaking with an authentic voice: How misjudged campaigns can damage credibility fast while fandoms amplify authentic messaging
     
  • If you’re not ready to do it properly, wait; how even the biggest brands need a meaningful angle to stand out

14:25 - 15:05

Panel discussion: The Last Mile of Gaming: Turning Players into Customers

  • Why targeting – not reach – is the real challenge for today’s gaming audiences
  • Turning engagement into action
  • How to identify and reach high-intent players in the lower funnel
  • The evolving relationship between gaming, commerce, and consumer behaviour

15:05 - 15:25

Case study session: Making brands playable – translating brand strategy into authentic game mechanics that people actually want to play

  • Branded games fail when logos are pasted onto generic gameplay

  • Case study: Hawkstone’s “Hard to make, easy to drink” became a game giving away free beer

  • Successful branded games let people play -  instead of just being told – your story 

Networking break

15:25 - 15:50

15:50 - 16:10

Teaser — Twitch's Playbook for the Third Age of Digital Culture

Session information pending... 

16:10 - 16:30

Fireside chat In-game commerce and virtual product drops

  • Virtual economies are transforming how brands connect with players

  • From Fortnite skins to Roblox fashion, commerce and culture now blend inside games

  • Limited-edition drops, collectibles, and in-game stores drive loyalty and revenue

16:30 - 16:50

Case study: Cultural relevance isn’t sponsorship: How health brands earn rrust in gaming

  • Why showing up isn’t enough – and how to avoid being “that brand.”
  • Why gaming offers cultural relevance other channels can’t
  • How Movember approached the space with credibility and care - the balance between brand, purpose, and community expectations
  • Measuring success beyond impressions and logos

16:50 - 17:10

Presentation: The five psychological gaming personas and how to design marketing and nudges for them

  • Understand the five core psychological gaming personas – who they are and what truly drives their behaviour

  • Designing nudges that work – how to tailor marketing, rewards and messaging to each persona for maximum impact

  • 'Dark' nudges in gaming and marketing - how 'Dark' nudges in gaming and marketing - how to tread the line between manipulation and ethical influence

17:10 - 17:15

Chair’s Closing Remarks and Close of Gaming Summit 2026