UNMISSABLE SESSIONS AWAIT YOU
2026
Registration & refreshments
08:30
Welcome from Campaign & Chair’s Opening Remarks
09:00
Speaker:
Short address: Gaming’s next cultural moment: Why 2026 matters
09:20 - 09:35
Presentation: Gaming as the next frontier for brands: Why now?
- Gaming now fully mainstream - 3 billion players and engagement levels to rival social platforms
- How games have become immersive social hubs where people connect, create, and self-express
- Tech shifts (indies, AI, new tools) opening big new opportunities as brand spend still lags far behind audience size
09:40 - 10:20
Panel discussion: Playing the field – from simple ads to full immersion: what are the different strategies within gaming that engage gamers and benefit brands?
Moving beyond basic ads: immersive experiences, competitions, and interactive storytelling across games and streams
Players as creators: how user-generated content platforms let brands collaborate inside worlds built by their own communities
Influencers, streamers, and indie-to-blockbuster titles; offering diverse entry points - from quick activations to deep cultural integration
Speakers:
10:20 - 10:40
The power of in-game advertising: how brands can activate across every major title with zero heavy lifting
- The problem: Most ads fight for distracted, skippable attention
- The difference: In-game ads capture lean-forward attention during active play
- The impact: Higher-quality attention drives measurable mid- and bottom-funnel results
- The proof: See how Overwolf turns first-party in-game data into award-winning performance
10:40 - 11:05
Networking break
11:05 - 11:25
Gaming isn’t a media channel. It’s culture
- How brands can stop chasing the next shiny IP; earning belief from gaming communities that are increasingly sceptical of brand participation.
- A look at real-world collaborations: how a creative, community-first approach can unlock impact that traditional partnership models often miss.
- Challenging outdated gaming strategies designed for media budgets rather than culture.
- A clear framework for thinking beyond IP: tapping into fandoms, and building brand relevance that gamers actually believe in
11:25 - 12:05
Exchange Forum: Aligning worlds: how brands and gaming companies can work smarter together
A collaborative session bringing marketers and gaming leaders together to bridge gaps through education, alignment, and shared understanding
Success requires mutual understanding: how gaming culture meets brand marketing needs
Many disconnects stem from studios lacking marketing insight and brands lacking gaming fluency
Collaboration, education, and shared expectations to create stronger, longer-lasting partnerships
Speakers:
12:05 - 12:25
Case Study: Inside the industry: The endemic brand viewpoint
A saturated market demands smarter audience segmentation and data-led media planning. How endemic brands increasingly win not by shouting louder, but by targeting better.
Franchise fatigue and player loyalty to social, invested ecosystems (like Fortnite) raising the bar for engagement
Industry trend-tracking and case studies; experience from endemic brands showing non-endemic brands the way to play
12:25 - 13:05
Panel session: From stadiums to streams: how esports redefines brand partnerships
Esports leveraging tech and digital platforms for real-time, interactive fan engagement
Creator-led, community-first content replacing passive viewing with cultural participation
Player-driven storytelling and rich data make esports a high-impact, loyalty-building brand arena
Networking lunch
13:05 - 14:05
14:05 - 14:25
Presentation – Entering the gaming ecosystem: A practical how-to for non-endemic brands
- Starting with clear objectives (PR, audience growth, reach) to avoid wasted effort
- Avoid empty “headline-chasing” worlds – why long-term, value-adding experiences perform best
- Speaking with an authentic voice: How misjudged campaigns can damage credibility fast while fandoms amplify authentic messaging
- If you’re not ready to do it properly, wait; how even the biggest brands need a meaningful angle to stand out
14:25 - 15:05
Panel discussion: The Last Mile of Gaming: Turning Players into Customers
- Why targeting – not reach – is the real challenge for today’s gaming audiences
- Turning engagement into action
- How to identify and reach high-intent players in the lower funnel
- The evolving relationship between gaming, commerce, and consumer behaviour
15:05 - 15:25
Case study session: Making brands playable – translating brand strategy into authentic game mechanics that people actually want to play
- Branded games fail when logos are pasted onto generic gameplay
- Case study: Hawkstone’s “Hard to make, easy to drink” became a game giving away free beer
- Successful branded games let people play - instead of just being told – your story
Networking break
15:25 - 15:50
15:50 - 16:10
Teaser — Twitch's Playbook for the Third Age of Digital Culture
Session information pending...
16:10 - 16:30
Fireside chat In-game commerce and virtual product drops
Virtual economies are transforming how brands connect with players
From Fortnite skins to Roblox fashion, commerce and culture now blend inside games
Limited-edition drops, collectibles, and in-game stores drive loyalty and revenue
Speaker:
16:30 - 16:50
Case study: Cultural relevance isn’t sponsorship: How health brands earn rrust in gaming
- Why showing up isn’t enough – and how to avoid being “that brand.”
- Why gaming offers cultural relevance other channels can’t
- How Movember approached the space with credibility and care - the balance between brand, purpose, and community expectations
- Measuring success beyond impressions and logos
16:50 - 17:10
Presentation: The five psychological gaming personas and how to design marketing and nudges for them
Understand the five core psychological gaming personas – who they are and what truly drives their behaviour
Designing nudges that work – how to tailor marketing, rewards and messaging to each persona for maximum impact
'Dark' nudges in gaming and marketing - how 'Dark' nudges in gaming and marketing - how to tread the line between manipulation and ethical influence
17:10 - 17:15
Chair’s Closing Remarks and Close of Gaming Summit 2026
Speaker: